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MultiCameraServerClientConnected Event
ClientConnected is raised when a client connects to a server managed by the MultiCameraServer object. This event must always be handled in order to connect the server's VideoSender and AudioSender with the client's VideoChannel and AudioChannel. In the handler you will be able to lay down conditions about the clients, the CameraServerConnectionArgs object will contain the server and client which wants to connect.

Namespace: Ozeki.Camera
Assembly: OzekiSDK (in OzekiSDK.dll) Version: 1.8.12.0 (1.8.12)
Syntax
public event EventHandler<CameraServerConnectionArgs> ClientConnected

Value

Type: SystemEventHandlerCameraServerConnectionArgs
See Also