MultiCameraServerClientConnected Event |
ClientConnected is raised when a client connects to a server managed by the MultiCameraServer object.
This event must always be handled in order to connect the server's VideoSender and AudioSender with the client's VideoChannel and AudioChannel.
In the handler you will be able to lay down conditions about the clients, the CameraServerConnectionArgs object will contain the server and client which wants to connect.
Namespace: Ozeki.CameraAssembly: OzekiSDK (in OzekiSDK.dll) Version: 1.8.12.0 (1.8.12)
Syntax public event EventHandler<CameraServerConnectionArgs> ClientConnected
Public Event ClientConnected As EventHandler(Of CameraServerConnectionArgs)
public:
event EventHandler<CameraServerConnectionArgs^>^ ClientConnected {
void add (EventHandler<CameraServerConnectionArgs^>^ value);
void remove (EventHandler<CameraServerConnectionArgs^>^ value);
}
member ClientConnected : IEvent<EventHandler<CameraServerConnectionArgs>,
CameraServerConnectionArgs>
Value
Type:
SystemEventHandlerCameraServerConnectionArgsSee Also