| AudioClientSetEventHandle Method  | 
            Sets the event handle that the audio engine will signal each time a buffer becomes ready to be processed by the client. Requires initialization.
            
 
Namespace: Ozeki.MediaAssembly: OzekiSDK (in OzekiSDK.dll) Version: 1.8.12.0 (1.8.12)
Syntaxpublic void SetEventHandle(
	IntPtr eventWaitHandle
)
Public Sub SetEventHandle ( 
	eventWaitHandle As IntPtr
)
public:
void SetEventHandle(
	IntPtr eventWaitHandle
)
member SetEventHandle : 
        eventWaitHandle : IntPtr -> unit 
Parameters
- eventWaitHandle
 - Type: SystemIntPtr
 
See Also