AudioClientSetEventHandle Method |
Sets the event handle that the audio engine will signal each time a buffer becomes ready to be processed by the client. Requires initialization.
Namespace: Ozeki.MediaAssembly: OzekiSDK (in OzekiSDK.dll) Version: 1.8.12.0 (1.8.12)
Syntax public void SetEventHandle(
IntPtr eventWaitHandle
)
Public Sub SetEventHandle (
eventWaitHandle As IntPtr
)
public:
void SetEventHandle(
IntPtr eventWaitHandle
)
member SetEventHandle :
eventWaitHandle : IntPtr -> unit
Parameters
- eventWaitHandle
- Type: SystemIntPtr
See Also